$425 per person | 8 CPC/CEU credits
When it comes time for presenting your Revit and BIM models to the world, there is no better system on the market than 3ds Max from Autodesk. 3ds Max provides professional quality renderings, models, and even fully developed animations in a highly efficient and simple-to-use toolset. The best news is that it’s likely you already own this 3ds Max is the most powerful, and popular, architectural rendering software on the market. Understanding and effectively using this package is vital to any design firm that needs to present their 3D BIM concepts to clients, or the public, in photo-realistic or animated scenes. Before you can impress your potential clients with your design though, you need to know the basic skills and tools of how to set up and control your 3ds model.
This eight (8) hour course is delivered in four (4), two-hour long sessions that students can attend online, right from their own desk. A live instructor will explain different 3ds Max procedures and address questions as the class progresses.
Note: Instructor will present using 3ds Max 2021, and that version is recommended for all students.
Recording: Registrants for this course will receive access to a recording of each session for 48 consecutive hours. Access will start the next business day after the session ends.
Must attend all four sessions.
Session 1: Understanding the Interface
- Project folder
- Setting up the initial setting for the software
- Navigation tools
- Selection tools
Session 2: Setting up the Model
- Scene explorer
- System and display units
- Manipulation tools: move, rotate, scale, select and place, select and rotate, align
- Viewports and view styles
- Modeling techniques
Session 3: Working with Shapes
- Introduction to the modifier Edit poly
- Working with Shapes
- Basic modifiers for shapes: extrude, sweep, lathe
- Working with groups
- Working with snaps
Session 4: Object Geometry
- Cloning and objects
- Working with parametric geometries
- Modelling objects with parametric geometries and modifiers
- Basic modifiers for geometries: bend, twist, taper, lattice, FFD, noise